![]() ![]() ![]() It breeds a playstyle all about defence, limiting fronts on which the Dwarfs can be attacked and only marching off to make new enemies when old ones have been thoroughly dealt with.Įach faction has their own tech tree, though the Orcs is a bit rudimentary. Any time their land is raided or attacked or Dwarfs are hindered in any way some scholar back at the capital sucks in air over his teeth and says, “That's going in the book.” While revenge earns rewards, having too many unavenged grudges drops public order as people lose faith in their leader. ![]() They never forget a slight, carefully noting each in a massive book of bitterness. If Fightiness is high enough, and there are at least 17 out of a maximum 20 units in the stack, all that sweet victory encourages other Orcs to band together in a bonus force called a Waaagh! For other species buying and maintaining multiple armies is a huge expense, but for Greenskins can earn them free, which encourages a state of constant aggression that's entirely appropriate.ĭwarves never forget a slight, carefully noting each in a massive book of bitterness.ĭwarfs on the other hand have to keep track of grudges. Lose, or squat in your hovels like a coward, and it drops. For instance, the Greenskins have a meter measuring each army's Fightiness. In previous Total War games the factions played in a relatively similar way, but not any more. ![]()
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